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 upcoming new stuff?

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Black(Chrono)
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PostSubject: upcoming new stuff?   upcoming new stuff? Icon_minitimeSat Apr 30, 2011 11:36 pm

after reading some of the ffxiv forums out there (including the ffxiv forum on lodestone) the new things i've found to be most promising are

1. re-design of gridania...
people were saying that either it is a re-design of it or that its just going to be some silly quest line, but i've also read stuff that suggests its both, sounds interesting atleast (until kam crashes in grid again Razz)

2. Materia system
that's right MATERIA!! well that's what they codenamed it right now, may change i hope not tho, anyhow its sposed to be bringing new life to crafters and gatherers again, gatherers go out and fine rare catalyst material and gives it to a crafter who then turns it into a personalization on someones armor/weapon. sounds quite awesome and like the old materia system i imagine slot numbers per equipment.

3. Hinted at lower dura costs
they hinted at lowering the repair costs at npc, and reducing even moreso how fast weapons degrade and making it easier to repair and cheaper for the crafters.

4. remaking all the recipes
they said they were looking into the recipes of the crafted items and are going to be redoing them to lower the items needed to make, and the difficulty, plus add new recipes and make easy instant recipes. also making 1-20 really easy to learn to craft 20-50 harder but more focus on economy, an interesting idea atleast.

5. new classes o.0
People have posted pics (i've seen em) of a few gms wandering around as a arcanist!! this may be coming up for garlean invasion which is interesting or just strutting what we can't have, or a test idk but it seemed cool.

that's all i found for now hopefully someone reads this lol.
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Gargemel
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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeSun May 01, 2011 3:29 pm

upcoming new stuff? 1238993754704
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https://ffxiv-meeting.darkbb.com
Black(Chrono)
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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeSun May 01, 2011 10:01 pm

dick move garg i was kinda letting steel know if he hasn't been keeping up...
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kamyar




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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeMon May 02, 2011 12:28 am

lol i bet garg doesn't even know which comic that guy is from
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Steel




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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeMon May 02, 2011 6:08 pm

Thanks for posting that information, Black. I have been busy with stuff that I don't much care to explain, but I'll be back soon. Also, how dare a picture of Hercules be posted in this forum? I hate Hercules! I remember him giving me trouble in Marvel Ultimate Alliance amongst other reasons I dislike him in the Marvel Universe. Anyway, that's all for now.
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kamyar




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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeMon May 02, 2011 11:10 pm

steel he can be cool in some comics, there was an issue where a boy meets him and ask who is stronger Thor or Herc and who would win in a fight. Herc tells the story of how him and Thor are fighting and he is winning, Herc while telling the story notices the boy getting sad cause he hero Thor is gonna lose, so Herc changes the story to have Thor win and the boy is all excited. Twas a good issue
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Black(Chrono)
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PostSubject: Re: upcoming new stuff?   upcoming new stuff? Icon_minitimeFri May 13, 2011 12:47 am

i found some some stuff that has already been posted but i dunno if anyone's found it yet... so anyhow here it is...

Quote :

Unimplemented Class Stuff
Classes: Arcanist (Arcanima), Assassin (Dark Arts), Bard (Musical), Enforcer (Club), Fencer (Fencing), Flayer (Whip), Musketeer (Gunnery), Mystic (Mysticism), Samurai (Great Katana), Shepherd (Herding), and Stavesman (Staff).


Most likely to be first are the ones below.


[Fencer]
- A Disciple of War.
- Their skill is called "Fencing."
- Their normal attack is called "Pierce." Deals piercing damage.
- Skilled at parrying (higher parry chance).
- Their weapon deals Piercing damage.

[Enforcer]
- A Disciple of War.
- Their skill is called "Club."
- Their normal attack is called "Bludgeon." Deals blunt damage.
- Their weapon deals Blunt damage.

[Musketeer]
- A Disciple of War.
- Their guild is currently located in Limsa Lominsa.
- Their skill is called "Gunnery."
- They fill their ammunition in something called a "bandolier."
- Their normal attack is called "Discharge," which states it inflicts blunt damage.
- Their weapon deals Projectile damage.

[Mystic]
- A Disciple of Magic class.
- Their skill is called "Mysticism."
- Their weapon deals various element damage similar to other magic users. Their primary elements are Fire, Wind, and Lightning (identical to Conjurer), which is actually Astral damage.

[Arcanist]
- A Disciple of Magic that makes use of magic along with mechanics.
- Their guild is currently located in Limsa Lominsa.
- Their magic skill is called "Arcanima."
- Their normal attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
- They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
- Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
- Their weapon is a combination of a staff and mechanics.
- Their weapon deals various element damage similar to other magic users. Their primary elements are Ice, Earth, and Water (identical to Thaumaturge), which is actually Umbral damage.
- There are currently two types of arcanima items, fields and traps. The arcanist imbues items with power to create these. There is a limit of arcanima items you can imbue at a time. Arcanima items expire. There is a limit of how many can be active in a party at once. Each arcanima item has a set function (trap or field). You may be able to interchange some, but maybe they each only have one function. Arcanima fields "complete" in some way. They could do something after a set time of being set down, or simply be on a time limit. It could also just be a message for a successful imbue.

[Shepherd]
- A Disciple of the Land class.
- They use an action called "Herd."
- The description of herd states that it "Opens negotiations."

Current Classes
[Gladiator]
- Unimplemented skills
* Stroke of Time: "Althyk blesses your sword, dealing fourfold slashing damage to the target. Increases attack power for each enfeebling effect on you. Removes enfeebling effects after execution."
* Inferno Edge: "Create a burst of heat and flame, dealing fire damage to nearby targets."
* Master of Arms: "Apply all you have learned, increasing the affinity of your next action by 25, up to a maximum of 100."
* Battle Calm: "Maintain your composure, increasing attack power and ensuring the success of your next attack."
* Void Rend: "Become one with your weapon, dealing neutral damage. Increases attack power in relation to HP when below 50%."

[Marauder]
- Unimplemented skills
* Godsbane: "Undo what the gods have done, dealing threefold slashing damage and reducing target's resistance to critical hits. Reduces your maximum HP by 2%."
* Whirlwind: "Whirl your axe fiercely, dealing slashing damage to nearby enemies. Consumes TP to increase attack power when below 50% HP."
* Rampage: "Control the momentum of battle, increasing attack power with each successful attack. Ends when an attack is missed."
* Entrench: "Plant your feet firmly, gaining immunity from knock back effects. Inflicts the user with Heavy."
* Retaliation: "Punish oncoming enemies, increasing the chance to counter frontal attacks."

[Archer]
- Unimplemented skills
* Mindscatter: "Aim for the source of the enemy's voice, dealing projectile damage and reducing magic potency."
* Smite: "Aim for the heart, dealing projectile damage and charming the target. Increases attack when attacking from the front."
* Swarmsting: "Loose a hail of arrows, dealing projectile damage. Requires three nocked arrows."

[Pugilist]
- Unimplemented skills
* Steal: "Rifle through an enemy's belongings, stealing an item at random. Chance of success increases when stealthed."
* Shoulder Tackle: "Charge at an enemy with devastating force, dealing blunt damage."
* Asuran Fists: "Throw a flurry of traumitizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance."


* Coeurl Step: No description, but grants a status that says: "Chance to be detected by enemies is reduced."
* Hide: No description.

[Lancer]
- Unimplemented skills
* Overrun: "Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence."
* Ring of Thorns: "Thrust your polearm in all directions, increasing attack power and dealing piercing damage to nearby targets."
* Onslaught: "Unleash a calculated attack, dealing piercing damage. Amount of TP consumed is dependent on distance to the target."
* Righteousness: "Show an enemy the path to righteousness, dealing piercing damage. Consumes TP to increase attack power."
* Jump: "Leap high into the air, gaining temporary immunity to all attacks."

[Conjurer]
- Unimplemented skills
* Level 38 Reraise: "Revives target upon being KO'd."
* Level 42 Tractor: "Pulls the body of a KO'd target towards the caster."
- Higher ranked elemental skills (levels could be placeholders):
* Level 54 Fire/Aero/Thunder/Water/Stone/Blizzard III.
* Level 62 Burn/Frost/Choke/Rasp/Shock/Drown III.
* Level 72 Fire/Aero/Thunder/Water/Stone/Blizzard IV.
* Level 80 Flare/Freeze/Tornado/Quake/Burst/Flood II.

[Thaumaturge]
- Many more two handed weapons are planned to be implemented.
- Unimplemented skills
* Respiratory 1: No description. May not be proper translation, has no localized English name, but the german name is "Atem 1" and Japanese is "ブレス系1." Deals "Breath" type damage, which is an actual damage type that is only used by monsters. Cast time 1s, Recast 5s, MP 65, costs 6 stamina.
* Respiratory 2: No description. Not just a higher ranked of the other skill, because there is Respiratory 1 II. Also deals "Breath" type damage. Simply costs more MP than the above.
* Aspir: replaced with Siphon MP, same description/icon/effect.
* Level 32 Mass Fear: "Causes enemies within area of effect to flee in terror."
* Absorb TP: "Transfers a portion of the target's TP to you."
* Level 38 Soul Ward: "Allows target to to instantaneously revive upon being KO'd."
* Onus of Might: "Turn an enemy's strengths to your advantage, reducing the target's attack power and defense for each enhancing effect it has."
original link http://crevox.blogspot.com/2011/02/unimplemented-class-stuff.html

and this video

a bunch of the spells and stuff not implemented (some are some aren't)




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