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 Macros macros marcos

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Night Banne




Posts : 3
Join date : 2010-10-08
Age : 57

Macros macros marcos Empty
PostSubject: Macros macros marcos   Macros macros marcos Icon_minitimeFri Oct 08, 2010 4:23 am

Here are a few basic macro's for your gamming pleasure:

To equip a weapon/shield or thrown/ammo item

/equip main "item name"
/equip sub "item name"
/equip throwing "item name"

Gear macro:

/equip main "Bronze Dagger"
/equip sub "Square Maple Shield"
/equip head "Copper Barbut"
/equip body "Sheepskin Harness (Grey)"
/equip legs "Sheepskin Subligar (Brown)"
/equip hands "Hempen Halfgloves"
/equip feet "Weathered Shoes (Taupe)"
/equip waist "Rope Belt"
/echo Run 2Equip Macro!

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/echo Equip Right Ear/Wristlet/Ring

If you are equiping the same type item ie.. copper ring and copper ring +1 and the nq ring is first in your inventory on the nq ring will be equiped. You need to manually equip the other side, hence the /echo Equip Right Ear/Wristlet/Ring

/equip body (leaving this blank will remove the item)

Class change macro:

Clear all actions

/eaction 1
..............
/eaction 10

Setting actions:

/eaction 2 "Action Name" main (main hand)
/eaction 2 "Action Name" sub (off hand)

Most all action will be "main" unless you equip a shield which then would use "sub".

I recomend starting with action bar spot 2 as 1 will always be your default attack, which can not be removed unless no arm or tool is equiped. Also to use actions that do not fit on the main (top) action bar, you can put it in any row ie. spot 21 (bottom row first slot), then creat a macro for that action. as long as you have it equiped the macro will function regaurdless of where its located. This will save you from having to scroll through the bars, now you have 3 at your finger tips with the use of ctrl and alt.

Cure macro:

/aoe off
/ac "Cure" <t>

to use this all you have to do is push up or down on the D-pad to cycle through the party members.

Buffing the party out of combat

/p Gather together for Buffs in 3
/aoe on
/ac "Action Name" <me>
/wait 6
/ac "Action Name" <me>

wait time may have to be adjusted depending on cast time of action

Buffing during combat
/aoe on
/ac "Stoneskin" <t>

just target the melee range etc.. to buff those near by. This will also work for aoe heals too

Mining macro

/equip main "Weathered Pickaxe"
/equip sub "Weathered Sledgehammer"
/eaction1 "Lay of the Land" main
/eaction 2 "Prospect" main

this macro will automatically set the throw action to action bar spot 3, if you want to leave it in spot 1 change LotL and Prospect to 2 and 3 respectively.

Marking the enemy

/enemysign 1 <t> Mark the selected target with the sign of your choosing. Signs are designated by the numbers 1-8.

Taunt macro:

/ac "Taunt" <t>

If you want to taunt a target that you are not locked onto you can do 1 of 2 things. First, which I don't recommend, is change <t> to <st>. The problem with this is you have to cycle through every npc and pc till you find your target (too time consumming and your party member could be dead by the time you do.) What I do recommend is leave it as is and when you need to taunt a secondary target use your mouse to select them then hit the macro. <st> may work and still keep you locked onto your current target (have not tested), but after selecting the target with the mouse you have to push the accept button on your joypad or hit enter. The way the macro is writen requires no second button push to activate the taunt.

On a side note, if your target isn't running all over the place you can unlock then so you can freely move the camera angle around to see which other targets need to be taunted, slept, etc...
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Steel




Posts : 62
Join date : 2010-08-02

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PostSubject: Re: Macros macros marcos   Macros macros marcos Icon_minitimeMon Oct 11, 2010 5:08 am

Thanks Night, that's very useful and appreciated.
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